Hi, It’s been a long time again since my last update. For some months I was lacking motivation to continue work on my Ecstatica project. But now during the last week of my Christmas vacation, I started to work on it again and finally all the frustrating research into the data structures employed to describe characters in Ecstatica is starting to show signs of success. I think I have a pretty good picture now how Ecstatica is doing it and therefore I was able to put this knowledge into a little Python script run inside Blender to generate Ecstatica characters.
As you can see, the main character is missing its nose. I currently assume that it is described by a triangles. Triangles are not generated yet. I’m working on that. After that, the next milestone will be to translate character animations into blender animations.